![]() ![]() I’ve created a new “rival event manager” so that all rival events can be governed by one script, instead of each event requiring a unique script.The player can use this day to go to town (but not school) to earn money and buy things in preparation for eliminating their rival over the subsequent week. As of now, Sunday has become a “playable” day. ![]() In the Osana demo, Sunday was not a “playable” day it was reserved for a cutscene.As a result, it is now possible to eliminate 10 rivals over the course of 10 weeks! I can now experience a “complete” playthrough of Yandere Sim from beginning to end! I’ve updated the Calendar screen and Student Manager script so that the game is no longer locked to only 1 week, and can advance forward for 10 weeks, spawning a new rival each week.Here’s a bullet-point list covering most of what I worked on during the second half of July: However, the features that I worked on over the past 2 weeks were much more broad in nature, so I can actually be much more detailed this time around! It’s kind of ironic how things worked out that way. My previous two progress reports were deliberately very vague to avoid spoilers. Now that you’ve admired the gorgeous artwork, click “Continue Reading” for the rest of the blog post! ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |